King Crinsom

"No one can escape the fate that was chosen for them. All that that is left is the end in which you all shall perish. Eternal greatness exists only within myself. Sing a song of sorrow in a world where time has vanished."



Overview
King Crimson is the Stand of Diavolo, the main antagonist of Golden Wind. King Crimson is a melee-based short-ranged Stand that has a 2.5% chance of getting obtained from a Mysterious Arrow, making it a rare Stand. This Stand has been renamed Scarlet King, in order to avoid copyright issues.

King Crimson's main advantage is its damage output. It has access to Impale, which induces bleed. This bypasses Love Train (if the impale was used before Love Train was activated.) It also has Epitaph to teleport behind whoever hits the user- this can shut down piloting Stands. King Crimson can also use Time Skip to engage or disengage from combat. Its key ability, Time Erasure, makes the user immune to damage and invisible.

Despite all this, King Crimson's main flaw is that Epitaph and Time Erasure can be baited out, and more skilled players can respond to Time Erasure if it is used offensively. When on cooldown, King Crimson lacks any major abilities to help it. Gold Experience Requiem can also cancel out Time Erasure via Return to Zero.

Using a Requiem Arrow, King Crimson can be evolved into King Crimson Requiem. Total Skill Points: 50 Points

Skills
E - Stand Barrage: King Crimson does a barrage that deal 1.5 damage at max Destructive Power, lasting around 3-4 seconds. This move has low end lag.

R - Stand Barrage Finisher: King Crimson throws a heavy punch which can break blocks and ragdolls the opponent. This move has decent end lag.

T - Epitaph: If hit by an opponent, the user will teleport behind them and slash them. During this, you can see King Crimson flashing red.

T - Chop Passive: If hit by an opponent while epitaph is active and chop passive is unlocked in the skill tree, the user will teleport behind them and delivering a chop, dealing around similar damage as chop, ragdolling the target and causing knockback.

G - Impale: King Crimson throws a heavy punch which impales the opponent's stomach. This deals 26.6 damage, a bleeding effect, and ragdolls the opponent once King Crimson removes its fist. This move causes high end lag.

Z - Time Erasure: King Crimson and its user disappear for a few seconds. Once the user stops holding down Z, everyone will teleport to the location they were when Time Erasure was first activated. The teleport location of each player is indicated by red circles.

X - Time Skip: Teleports the user in the direction of their cursor. Has similar range to Star Platinum and The World's Time Skip.

Y - Chop: King Crimson delivers a heavy chop, which stuns the opponent for approximately a second and a half. This deals bleed damage and deactivates the opponent's Stand. This move has high end lag.

Destructive Power: Increases the damage of King Crimson.


 * Destructive Power I - 1 point
 * Destructive Power II - 1 point
 * Destructive Power III - 2 points
 * Destructive Power IV - 2 points
 * Destructive Power V - 2 points

Future Sight: Buffs Epitaph.


 * Future Sight I - 1 point
 * Future Sight II - 1 point
 * Future Sight III - 1 point
 * Future Sight IV - 2 points
 * Future Sight V - 4 points

Chop Passive: Chops after epitaph


 * Chop Passive: 4 points

Erase Time Mastery: Increases the duration of Time Erasure.


 * Erase Time Mastery I - 3 points
 * Erase Time Mastery II - 3 points
 * Erase Time Mastery III - 4 points
 * Erase Time Mastery IV - 4 points
 * Erase Time Mastery V - 4 points