Tusk Act 1

JoJo's Bizarre Adventure, Part 7 - Steel Ball Run

"Chumimi-in!"

~ Tusk ACT 1

Contents

 * Overview
 * Abilities
 * Tips, Combos, and Glitches
 * Trivia

Overview
Tusk Act 1 is a long ranged Stand used by Johnny Joestar in the Steel Ball Run manga. It is obtained from a Ribcage of the Saint's Corpse with a 25% chance.

Tusk Act 1 is considered to be one of the worst Stands in the game, due to how limited it is in terms of combat. Aside from its nail shots, the user cannot attack. Its heal is a self-heal only that heals for a minor amount, and its only mobility is Nail Glide. Despite this, it is possible to complete the main story, even without a Speciality. This is not recommended though, due to Tusk's limited attacks.

The Stand usually is paired with Spin, due to that being the only way to evolve the Stand. Total Skill Points: 27 Points

Abilities
E - Nail Shots: Shoots 5 nails, each dealing 6 damage with an approximately 5 second long cooldown. This move is blockable.

R - Nail Slash: Punches opponent with a golden spiral around your fist, dealing 11 damage and ragdolling the opponent. This move has an approximately 5 second long cooldown and can be perfect blocked.

T - Focused Nail Shot: Shoots a nail that bypasses block, dealing 15 damage and stunning the target.

H - Tea Time: You drink tea that heals you by 11.5, 16.5 at max upgrade, with an approximately 20 second long cooldown.

Z - Nail Glide: Glide with your nail for 3 seconds, with an approximately 10 second long cooldown